Playing with Australia you have 'Land Down Under', which gives +3 housing in coastal cities. I'm not sure if this is cumulative with housing from fresh water sources, or not. So I would like to know the housing bonuses with Australia for: coastal tile with no fresh water; inland tile with fresh water access, and; coastal tile with fresh water. Nov 16, 2018 Civilization 6 marks an exciting new chapter in the illustrious, and frankly staggering, 25 year history of the 4X strategy franchise. Building on radical changes to the series brought about.
One of the most viable strategies in the brand-new Civilization 6 gameplay involves settlement decisions. District planning, in particular, is undoubtedly what every player should give utmost importance once and for all. Without any marks of preparation, your district is doomed to be taken over not sooner or later. So here's a new city placement guide on how to plan your next settlement.
Steam user named 'Fangrimarcher' has some brilliant designs about this city placement in Civilization 6, heavily focusing on district planning. To get you started, take note of the general rule to avoid deserts and flood plains as tooltips may not be visible in these kinds of locations once you put a district.
Civilization 6 - Industrial Zone
For Industrial Zone, you need to center your focus on the well-established mines or quarries for the sake of radiant bonuses. Each adjacent mine or quarry will earn you +1 in production, while each adjacent district will earn you +.5 in production. When upgraded, it gives off +3 to 7 in production until the sixth tile. You can also expect more mines anytime sooner as you progress on mountainous grounds or even as windfall resources. So far though, Industrial Zone has unknown bugs that have yet to be addressed.
Oct 26, 2016 So coastal cities in Civ 6 are pretty terrible. Water tiles give almost no yield and you can build ships from cities that are settled two tiles inland anyways. That gives you more useful production tiles and a higher chance to get a real housing boost from an aqueduct. Also those cities are not vulnerable to naval attacks. Civilization 6 features five different victory types: Score, Religious, Cultural, Science, and Domination. Civ 6 marks the first time the Religious victory makes an appearance, while the other victory types are Civ mainstays. So what do you need to know about the Domination victory in Civ 6?What tips and tricks will get you zooming towards first place?
Civilization 6 - Holy Site
For Holy Site, you have to take notice of adjacent mountains or forests and other natural wonders. Each adjacent natural wonder will earn you +2, while adjacent mountain +1, adjacent forest +.5 and adjacent district +.5.
Civilization 6 - Harbor
For Harbor, you need to focus on coastal resources or strengthen a commercial hub. Take note that two resources is compensated with a hub bonus. Also, remember to build Harbor by the bay or any bodies of water adjacent to land. Each adjacent coastal resource will earn you +1 gold, while adjacent district tile +.5 gold. When you upgrade it to a seaport, it will give you gold production equivalent to your adjacent resource or tile.
Civilization 6 - Aerodrome
For Aerodrome, as much as possible, prevent from building it along coastlines and neighborhoods to get away with the appeal penalty impact. It is important for an air force, and is good for airlifting which means it cannot be built on hilly terrains. Take note that it lowers appeal of surrounding tiles. Whenever you want to expand without compromising your other districts, your Military Engineer can always build airfields. Emacs for mac os.
Aqueduct is a bit tricky in a sense that if you don't pay close attention to your sources of freshwater. Make sure to place Aqueduct right next to the city center and mountain or freshwater tile.
Civilization 6 - Campus
For Campus, center your focus on mountains with neighboring rainforests. Each neighboring mountain will earn you +1 in science, while adjacent district +.5 and adjacent rainforest .5.
Civ 6 Coastal Cities Map
Civilization 6 - Encampment
For Encampment, you need a space in between with your city central. This way, you are creating a support system between these districts which will serve as a deathtrap.
Civ 6 Coastal City Cliff
Civilization 6 - Commercial Hub
For Commercial Hub, pay particular attention to coastlines and rivers. Take note when looking for rivers, it should stream down to the sea to get you extra gold. Adjacent river will earn you +2 gold, adjacent harbor/royal navy dockyard +2, and adjacent district +.5.
Civilization 6 - Neighborhood
For Neighborhood, take as a primary consideration the appealing locations, like natural parks, beach sides, etc. Remember that housing should be based on appeal.
Civilization 6 - Theater Square
For Theatre Square, it is recommended to place it in between other districts if on hard mode. Each adjacent wonder will earn you +1, and adjacent district +.5.
Civilization 6 - Entertainment Complex
For Entertainment Complex, you need to put it at the center of your empire if you want radiant bonuses. There are no restrictions here, but when upgraded it will give you +1 to 3 amenities within six tiles.